|
Post by thedarkestofangels on Jun 21, 2014 14:03:21 GMT
Now that I have my own space to begin writing about the coming campaign, here is a rough idea of the information I'll be posting in the future (particularly in July and August when I'll be out of school).
I'll be posting campaign information about the setting that the game will take place in. I have several general ideas for the setting of the sci-fi campaign and I'll be attempting to narrow it down. Regardless of those details, I know that, in game terms, the setting will take place in the fusion age according to d20 future. Speaking of which...
Although I may allow more material in the future, I will definitely allow the following core rulebooks: d20 Modern Core Rulebook, d20 Future, d20 Cyberscape, and d20 Future Tech. I don't want anyone making characters yet until I have a more comprehensive list of allowed materials, which may also include stuff I make myself, particularly because I want to also make available the houserules for the campaign that I'll be using beforehand, but those books will give you an idea of what the very core of the game will consist of. I'll also need to specify character creation guidelines. Don't count on being able to use magic or psionics. Given that we're in a fantasy campaign that Wayne is running, I figured that my campaign should be a more purely sci-fi campaign as a counterpoint to Wayne's purely fantasy campaign.
Isofar as houserules are concerned, I tend to prefer a minimalist approach to making hosuerules, but I already know that I'll be making a major change to how action points work (because I hate how action points work in d20 modern/future) and introducing the concept of skill groups. I'll also likely be altering how some feats work.
For those of you who haven't gamed with me as a DM, I'll let you know a little about how I run things: I tend to prefer heroic and somewhat gritty games in terms of how characters get made. I don't do max hit points (except at 1st level) nor do I tend to allow characters to receive many significant boosts in character generation. Characters in my d20 games will be in-line with what the game expects by default. I also prefer to remove randomized results to make characters more equal with one anther and with equal-level NPCs that use the same generation rules. For example, I will most likely have everyone use 25 point buy as opposed to any rolling method for ability scores. Characters become powerful in my game more through standard character choices and playing to the character's strengths as he/she becomes more experienced and gains levels - not by the number of high ability scores or bonus abilities at 1st level.
I generally don't like to make things easy - at least not all the time. I run my NPCs and monsters according to their level of intelligence. Intelligent and experienced NPCs will use their best advantages to achieve their goals. I do try to reward creativity, roleplaying, and achieving your goals - I'm not the sort of DM that'll get (easily) frustrated or angry if things don't turn out like I intended. I will attempt to make you think about how to best utilize your resources and not just in the 'making smart character choices when designing your character' but I mean you'll often have to be able to come up with effective strategies to deal with situations as they come. Adventures will often require more than good combat skills or powerful abilities or advanced technology to achieve your goals.
I'll try to post things as quickly as possible. Thanks for reading!
|
|
|
Post by thedarkestofangels on Jun 23, 2014 0:44:47 GMT
|
|
|
Post by thedarkestofangels on Jun 27, 2014 15:16:59 GMT
Here is the list of books that will be allowed to be used in the campaign.
d20 Modern Core Rulebook (obviously) d20 Cyberscape d20 Future d20 Future Player's Companion d20 Future Tech d20 Modern Player's Companion d20 Modern Weapon's Locker
A Number of other 3rd party manuals that I have are being considered, but even if they are allowed, they will require extensive editing and house-ruling to integrate them into the campaign.
Although it'll probably be among the last things I complete, I'll eventually delete this thread and replace it with the character creation guidelines and the game's house rules. Right now, though, to give you an idea of what the game will look like, I'll tell you a bit about what to expect with this campaign in terms of gameplay (backstory is why I'm writing the history/timeline/etc articles.
The current campaign is actually based on an in-progress book I've been writing (that's currently on hiatus pending doing something other than spending 16+ hours/day either at school, work, with girlfriend, or other stuff.) It is a relatively "Hard" science fiction setting where all the tech is based on, at the very least, actual science. (Though obviously some liberties are taken and not everything will be based on *current* science as I will take advantage of the leeway for other discoveries that may occur between now and 369 years from now.
The campaign setting and the vast majority of the game will take place in the Sol System. Interstellar travel is possible, but even though FTL travel is technically possible in this setting, it is prohibitively expensive, energy-consuming, and will still take years to get to even the closest neighboring solar systems.
There are no intelligent aliens in this campaign, though I'm leaving open the idea of discovering alien microbial life or even macroscopic life forms. (I haven't yet decided on the nature of alien life in our own solar system, but it is plausible to exist or have existed in this solar system at some point in time.) Though that'll hardly make an impact on gameplay other than maybe as a McGuffin for a mission.
There is no time travel... (sort of). You could technically travel into the future in a manner of speaking with near-light speed travel, but unless you have vast sums of money (like only the sort available to a major national space program over the course of several years) to spend constructing a specifically designed starship to do so, all you'd be doing is launching yourself out of the solar system with no reasonable expectation of returning since no spacecraft is designed to last more than a few months on fuel and food reserves, even with renewable energy sources and the ability to transform interstellar dust into food and water. The fastest sort of vessel available to a citizen could travel up to half light speed, but the effects of time dilation would still be too small to notice. So you could time travel, but it would be extremely expensive in game time and in-game resources for pretty much zero benefit.
Time travel to the past is absolutely impossible and will never be in this campaign, so don't expect to force me to try to figure out how the universe manages to avoid paradoxes.
This campaign will not be making use of inter-dimensional anything, so don't expect to run into a goateed evil version of yourself.
There will be no magic or other supernatural elements in this campaign. Despite the fact that this campaign will be influenced from the likes of Outlaw Star, you won't have to hide from a group of creepy robed figures repeatedly chanting "Magua-san-fa."
As a general rule and especially for this sort of campaign as opposed to a Fantasy campaign, your characters are talented and certainly on the above-average side in terms of talents and other advantages compared to the common 24th century citizen - even compared to equivalent citizens in terms of wealth and talent. However, in a broader sense, you are not destiny's child. You're not chosen by the gods for a divine mission. You're not special. Your characters can certainly choose to believe otherwise, but my point is that this isn't going to be a fantastic campaign where legends will be written about you for defeating a fire-breathing lizard. At best, you'll get your 15 minutes on the news, get put down by angry pundits, Congress will cut your VA benefits so they can cut taxes on the wealthy and then blame it on the other political party because they didn't cut taxes hard enough, and have people gossip about you on the future's equivalent to twitter. You know, the same thing that happens even to real-life heroes. I know that this game is, by nature, fantastical in many ways as the game obeys rules more akin to an action movie than that of reality (characters of about 6th level start to transcend the human experience but even 5th level and lower characters get things like action points.
I tend to run very by-the-lines games with a minimal amount of house rules and I don't like rules that allow some characters to simply be better through chance (despite what actually happens in real life). This means I tend to prefer point buy and 'taking average'. Expect to generate characters based on 25 point buy and "take" 5 on the 2d4 starting wealth roll. Don't yet actually start making characters until I actually make the character generation and house rules file to describe these things in more detail. I may allow rolled stats, though some character creation options won't be available for reasons that will be clear later.
I currently expect to make house rules to alter the rules for action points (the largest change, most likely) and the limitations on cyber-implants. There will be more houserules but those are the largest ones affecting gameplay.
That's all for now. Let me know if you have any questions or comments.
|
|
|
Post by thedarkestofangels on Aug 7, 2014 8:05:50 GMT
I've been going back and forth over what articles I need to write in order to establish the campaign. Those who may have noticed that I wrote two already, but I wasn't satisfied with them, so I rewrote one.
I'm planning on the following, in no particular order:
Something describing the most influential powers of the Solar System - the Tier 1, 2, and 3 nations, powerful corporations, and so on. Something describing the times and troubles of the present day as well as major sources of conflict (how else is a space cowboy supposed to make money, after all?) Something describing some of the important places of the Solar System (though this may get merged into the one about the influential powers)
... and of course the one that will describe house rules and the character creation rules.
|
|
|
Post by Katy Trilly on Dec 5, 2022 5:03:20 GMT
Hi, We'd like to introduce to you our explainer video service, which we feel can benefit your site gunterstavern.freeforums.net. Check out some of our existing videos here: www.youtube.com/watch?v=zvGF7uRfH04www.youtube.com/watch?v=cZPsp217Iikwww.youtube.com/watch?v=JHfnqS2zpU8All of our videos are in a similar animated format as the above examples, and we have voice over artists with US/UK/Australian accents. We can also produce voice overs in languages other than English. They can show a solution to a problem or simply promote one of your products or services. They are concise, can be uploaded to video sites such as YouTube, and can be embedded into your website or featured on landing pages. Our prices are as follows depending on video length: Up to 1 minute = $259 1-2 minutes = $379 2-3 minutes = $489 *All prices above are in USD and include a full script, voice-over and video. If this is something you would like to discuss further, don't hesitate to reply. Kind Regards, Katy
|
|
|
Post by Katy Trilly on Feb 6, 2023 7:21:30 GMT
Hi, We'd like to introduce to you our explainer video service, which we feel can benefit your site gunterstavern.freeforums.net. Check out some of our existing videos here: www.youtube.com/watch?v=bWz-ELfJVEIwww.youtube.com/watch?v=Y46aNG-Y3rMwww.youtube.com/watch?v=hJCFX1AjHKkAll of our videos are in a similar animated format as the above examples, and we have voice over artists with US/UK/Australian accents. We can also produce voice overs in languages other than English. They can show a solution to a problem or simply promote one of your products or services. They are concise, can be uploaded to video sites such as YouTube, and can be embedded into your website or featured on landing pages. Our prices are as follows depending on video length: Up to 1 minute = $239 1-2 minutes = $339 2-3 minutes = $439 *All prices above are in USD and include a full script, voice-over and video. If this is something you would like to discuss further, don't hesitate to reply. Kind Regards, Katy
|
|
|
Post by Dan McFarlane on Apr 1, 2023 2:20:54 GMT
To the freeforums.net Administrator. Hi, It seems your website is not ranking that well, so you are losing sales. Plus when I looked at your site, it could use more content that sells, which means you missing even more sales. Fortunately, there is a new AI bot that can write the content for you for your site, and it's fully optimized to increase your ranking as well, so you get double the sales effort! You can see the magic of AI in a video here: =>> zeep.ly/zePEYThanks, Dan To stop receiving such offers, simply reply to this email...
|
|
|
Post by Twyla Huddart on Apr 4, 2023 9:02:58 GMT
Fortunately, there is a new AI bot that can write the content fo website, and it’s fully optimized to increase your ranking as well. You can see the magic of AI in a video here =>> zeep.ly/zePEY
|
|
|
Post by Janell Stamper on May 19, 2023 2:30:48 GMT
Hello freeforums.net owner, You are looking for Free Traffic to Your Website We offering you a Free Trial to try out our Website Traffic service. We want to prove to you that our Website Traffic work and so we’re willing to prove it to you risk-free. Submit your details >> zeep.ly/gPFlFThanks, Stamper Netherlands, NH, Nieuwe Niedorp, 1733 Lx, De Lange Akker 133 To stop any further communication through your website form, Please reply with subject: Unsubscribe freeforums.net
|
|