Post by thedarkestofangels on Jun 21, 2014 14:03:21 GMT
Now that I have my own space to begin writing about the coming campaign, here is a rough idea of the information I'll be posting in the future (particularly in July and August when I'll be out of school).
I'll be posting campaign information about the setting that the game will take place in. I have several general ideas for the setting of the sci-fi campaign and I'll be attempting to narrow it down. Regardless of those details, I know that, in game terms, the setting will take place in the fusion age according to d20 future. Speaking of which...
Although I may allow more material in the future, I will definitely allow the following core rulebooks: d20 Modern Core Rulebook, d20 Future, d20 Cyberscape, and d20 Future Tech. I don't want anyone making characters yet until I have a more comprehensive list of allowed materials, which may also include stuff I make myself, particularly because I want to also make available the houserules for the campaign that I'll be using beforehand, but those books will give you an idea of what the very core of the game will consist of. I'll also need to specify character creation guidelines.
Don't count on being able to use magic or psionics. Given that we're in a fantasy campaign that Wayne is running, I figured that my campaign should be a more purely sci-fi campaign as a counterpoint to Wayne's purely fantasy campaign.
Isofar as houserules are concerned, I tend to prefer a minimalist approach to making hosuerules, but I already know that I'll be making a major change to how action points work (because I hate how action points work in d20 modern/future) and introducing the concept of skill groups. I'll also likely be altering how some feats work.
For those of you who haven't gamed with me as a DM, I'll let you know a little about how I run things:
I tend to prefer heroic and somewhat gritty games in terms of how characters get made. I don't do max hit points (except at 1st level) nor do I tend to allow characters to receive many significant boosts in character generation. Characters in my d20 games will be in-line with what the game expects by default. I also prefer to remove randomized results to make characters more equal with one anther and with equal-level NPCs that use the same generation rules. For example, I will most likely have everyone use 25 point buy as opposed to any rolling method for ability scores.
Characters become powerful in my game more through standard character choices and playing to the character's strengths as he/she becomes more experienced and gains levels - not by the number of high ability scores or bonus abilities at 1st level.
I generally don't like to make things easy - at least not all the time. I run my NPCs and monsters according to their level of intelligence. Intelligent and experienced NPCs will use their best advantages to achieve their goals. I do try to reward creativity, roleplaying, and achieving your goals - I'm not the sort of DM that'll get (easily) frustrated or angry if things don't turn out like I intended. I will attempt to make you think about how to best utilize your resources and not just in the 'making smart character choices when designing your character' but I mean you'll often have to be able to come up with effective strategies to deal with situations as they come. Adventures will often require more than good combat skills or powerful abilities or advanced technology to achieve your goals.
I'll try to post things as quickly as possible. Thanks for reading!