Post by thedarkestofangels on Jul 21, 2014 1:15:37 GMT
Just so everyone can see it, here is about the best set of Pathfinder-updated epic level rules that I could find: www.jessesdnd.com/epicpf
These rules are updated as per the epic level handbook from 3.0/3.5 edition Dungeons and Dragons rules (as opposed to the Mythic Rules) but there is essentially no ironclad rules set for creating epic spells in the book, so that might have to be houseruled by the time we're high enough level to take advantage of this rules set.
Personally, I would limit casters to 10th level spell slots (requiring its own feat) and each epic spell would be a "10th level" spell. You would gain an epic spell by taking a feat to get one epic spell, which should be more powerful than equivalent metamagic'd 9th level and lower spells. This way, you can also adapt epic spells from other 3.0 and 3.5 edition sources to this ruleset and bypass the rather byzantine creation process in all of the rulesets and just ban the particularly overpowered ones, allowing more powerful spells based on the level you took the epic feat (so if you took "Epic Spell (Whatever) feat at 50th level, that epic spell would be more powerful than the same epic spell you took at 21st level.)
This also means that casters are expending feats to get powerful abilities (like everyone who isn't casting spells) instead of just paying for them. I would recommend banning any epic spells that give you permanent benefits, but maybe the spell has a 1-round casting time and lasts 1 hour/level or 24 hours (like the eternal freedom epic spell from the Epic Level Handbook - I didn't see if they made an updated version in the PDF in the link).
Otherwise, this looks like a particularly solid update.
I love the internet.